// Fill out your copyright notice in the Description page of Project Settings.



#include "SlateDemoHUD.h"
#include "UI/Widget/SSlateDemoMainWindowWidget.h"
#include "Widgets/SWeakWidget.h"
#include "GameFramework/GameUserSettings.h"


ASlateDemoHUD::ASlateDemoHUD()
{
		//if (GEngine && GEngine->GameViewport) {
		//	SAssignNew(mainwidget, SSlateDemoMainWindowWidget);
		//	GEngine->GameViewport->AddViewportWidgetContent(SNew(SWeakWidget).PossiblyNullContent(mainwidget.ToSharedRef()));
		//}
}
